Nick Penwarden

Director of Engineering, Unreal Engine @ Epic Games

Nick Penwarden is Epic Games’ director of engineering for Unreal Engine, where he oversees development for all aspects of the tools. During his eight years at Epic, Nick has also served as lead graphics programmer and senior engine programmer, covering the lifespan of Unreal Engine 4. These days, Nick is excited to advance the state of the art in graphics with real-time ray tracing, and to help developers build great games and interactive experiences¬†efficiently¬†across all platforms, from PC and console to mobile devices.

Talks

  • Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22
  • Opening Keynote: Nick Penwarden