Michelle Chapman

Lead Technical Designer @ Deep Silver Dambuster

Michelle is currently Lead Technical Designer at Deep Silver Dambuster Studios. She has been in the industry for nearly 15 years, during which she has worked at both big (EA, Lionhead) and small (Cavalier Games) studios using various tools and engines. Unreal Engine has been a major part of her career over the past decade, since using it at Lionhead on Fable: The Journey (UE3), Fable Legends (Unreal Engine 4) to today at Dambuster Studios.

Talks

  • Blueprints: Blending System Architecture and Creativity