Matt Stoneham

Principal Technical Artist @ Ninja Theory

Matt started in the industry in 2001 as a junior animator, later finding a love for character rigging and scripting for developing custom tool sets, initially for myself and then later for animation teams. Today he runs a team of five involved across many aspects of development in addition to character setup. The team builds and maintain custom tools, develops animation pipelines, real time performance capture, virtual production, data acquisition, look development and colour management with a strong R&D focus.

Talks

  • Enabling a Look Development Workflow for Unreal Engine 4: From Shoot to Final LookDev Scene