Matt Edmonds

Technical Lead @ Splash Damage Games

A 19 year veteran of the AAA game development world, Matt has worked on Guardians of Middle Earth and unannounced competitive and co-op multiplayer titles. Large scale game systems are nothing new; but GAS is and fills a large missing layer in such titles. Half of his career has been in UE3 and Unreal Engine 4.


  • Using the Gameplay Ability System