Jeremy Faucomprez

Production Director @ New World Interactive

Jeremy’s first notable project in the video game industry was the creation of source engine mod Underhell. In 2013, Jeremy joined New World Interactive as a remote freelance level designer for Insurgency, where his role then transitioned to game design and production as the project manager for post release content. Relocating to the Amsterdam studio in 2015, Jeremy has since become level designer for WW2 shooter Day of Infamy, and is currently serving as project manager and technical designer for Insurgency: Sandstorm on Unreal Engine 4.

Talks

  • Design, Production, Cosmetics and Ballistics for Insurgency: Sandstorm