Fabrice ‘Froyok’ Piquet

Technical Artist and Product Designer @ Substance

Fabrice is a self-taught technical artist who has been working with the Substance team for four years. He works on the design of the new features of Substance Painter, as well as on various other projects that frequently involve Unreal Engine. His experience in 3D began more than 15 years ago, and he is passionate about every aspect of real-time rendering.

Talks

  • Digital Material with the Substance Tools and Unreal Engine