Dan Reynolds

Technical Sound Designer @ Epic Games

Dan is the Technical Sound Designer working on the Audio Engine Development team at Epic Games. He assists the Audio Programming team in the development, testing, and demonstration of new and old Unreal Audio Engine features. He has worked in game audio for over a decade serving the industry in a variety of roles. He lives in the Seattle area where he enjoys spending time with his synthesisers.


  • Data-Driven Sound Design: How I Learned to Love Data Assets