Wiktor Öhman

Art Lead @ Quixel

Wiktor Öhman, like Teddy, is a games industry veteran. Wiktor has helped develop several AAA titles and numerous visual design projects over the last 11 years. He started working with 3D in 2007, with an exclusive focus on environment art and design. Wiktor joined Quixel in 2012, and is now the Art Lead, working mainly on marketing material, learning resources, and 3D scanning. He specializes in Unreal Engine 4, and has used Epic’s engines ever since the Unreal Tournament 2004 Editor.

Talks

  • Creating Realistic Worlds with Quixel Megascans (Room One)