Steven Frost

Software Engineer @ Rare

Steven is a gameplay engineer at Rare, and previously worked at Soho Productions where he helped deliver the second iteration of Upload Studio for Xbox.

Now at Rare, Steven has been pivotal in the development of a number of Sea of Thieves features including ship liveries, floating barrels and storms. He is now a member of the AI team building a landmark feature: the Kraken!

Talks

  • Sea of Thieves: Effcient Networked Collision Animation (Room Two)