Luke Thatcher

Senior Console Programmer @ Epic Games

Starting out at Lionhead Studios in 2012, Luke Thatcher worked as a rendering programmer on Fable: Legends, focusing primarily on console development. He joined Epic in 2016 as a member of the console team, becoming the primary PlayStation 4 platform owner for Unreal Engine. His work covers low-level console features and optimization, as well engine system design to improve Unreal’s PlayStation 4 support.

Talks

  • PS4 RazorGPU Profiling for UE4 (Room Three – REQUIRES SONY NDA)