Technical Art Architect @ YAGER Development GmbH
Only ever called Deiss, a student of game design started at YAGER 10 Years ago as a Multiplayer Tester. This position got axed only 3 months in and that was probably the best thing that could happen. During Spec Ops: The Line’s early development, he joined YAGER’s Tech Art Team and learned the hard truths and sweet amenities of game development. He grew up (but not too much) in the awesome TA team within the YAGER family, working on
Spec Ops: The Line, Dreadnought, DI2 and several prototypes and pitches and is loving it ever since.