Lead Programmer @ Epic Games
James joined Epic Games in 2002, previously working at physics middleware company MathEngine. He has worked on Unreal Engine 2, 3 and 4, and been responsible for many key systems such as physics, collision, visual scripting (Kismet and Blueprints), animation and the gameplay framework. He has also worked directly on a number of Epic titles including Gears of War 2 and Unreal Tournament 3. James lives in the UK and works out of the Epic Guildford office. Hobbies include travel and a nice gin and tonic.