Andy Bastable

Principal Gameplay Engineer @ Rare

Andy has been a programmer in the games industry for over 18 years and has worked on titles such as the critically acclaimed DJ Hero 1 & 2, and Guitar Hero Live whilst at Activision.

Now Principal Gameplay Engineer at Rare, Andy led the development of the “champion” face scanning technology as part of Kinect Sports Rivals on Xbox One and now leads the AI team on the ambitious multiplayer game Sea of Thieves, working with skeletons, sharks & the mighty Kraken!


  • Realistic AI Shark Movement in Sea of Thieves (Room Two)
  • Sea of Thieves: Effcient Networked Collision Animation (Room Two)