Alexander Oskin

Lead Technical Artist @ Frogwares

I am a Lead Technical Artist at Frogwares who initially studied for and worked as an automation engineer but always wanted to pursue game development. Not knowing what a technical artist is, I worked as one for couple of years for a small Ukrainian outsourcing firm back in Kharkiv, doing all sorts of work ranging from some concept art, modelling and animation all the way to programming for mobile games and web-based 3D applications. After coming to Frogwares in 2015 and being a single technical artist for a 70 something people company, I am now leading a team of 3 (including myself). We do material and shader work, optimizaition, provide artists with asset pipelines and smaller tools to automate various tasks, create VFX and help solve any and all problems.

Talks

  • City Creation Tools in The Sinking City (Room Two)